O The host of new restarted game must create in the scenario directory (which has to be same used for the original match) a file named restartmp.Volevo segnalare questa casa editrice belga, la Historic'One Editions. O The save file must be sent to all the players who have to put it in their save directory under “my document\SOWWL” directory O One of players save the game before leave Restarting saved multiplayer game procedure OĜorrected problem of lobby address and added variable $lobbyserverhost in the SOWWL.ini file for manage address changes OĜorrected OOB entry for Pelletier, wrong officer type OĚdded command artyfirecavalry for have artillery to aim only to cavalry units -> new icon created O Split units (skirmishers) gives no more support bonus O New functions for the AI library: HGround, UnitAIType, UsingRoad, SetForceTimer, GetForceTimer OĜommand Aattach and Adetach now works properly OĚdded variables for mygui layout: numerical version of artyminrange and artymaxrange:# at place of $ for use the numerical version. Oğixed CUnit:Moving: it gaves true if the unit was inside a fort, now return false O Pathing: fire and enemy tiles will be no more avoided during the path calculation by part of fighting units. OĜorrect AI reaction after a retreat from a battle: if attacked again too soon it will retreat to the next safe town or eventually to the base town. OĜorrection Division Play triggering -> no more Play triggered with no stance assigned to the division commander Oěrigades using road march, if AI controlled, will leave the road march when the enemy is too near OĚdded the special stance Screen for the infantry battalions (specific AI routine different from that one of cavalry)
OĜavalry in Raid stance will not try to charge squares anymore O More skirmishers released for brigade with more aggressive Stances of AI O The movement of unlimbered guns at medium\long distance from the enemy is easier O The movement to the back of batteries will be no more stopped if the enemy is too near
#Scourge of war waterloo waypoint full
Oěrigade AI will not wheel of own decision, if at least one of his units is currently in a fort (the wheeling forced the brigade (sometime the full brigade) to leave the fort) O Skirmishers activation distance no more fixed but corresponding to the reaction range of stance of brigade officer OĚpplied the same antioverlap of infantry logic to the cavalry too O Improved logic of cavalry blocked frontally by friends (applied the same logic currently used by infantry) Scourge of War Waterloo and Collectors Edition have been updated to version 1.03! Scourge of War Waterloo has been updated to version 1.03 - 2:03:31 PM Scourge of War Waterloo has been updated to version 1.03Īll Forums > Scourge of War: Waterloo > Scourge of War Waterloo has been updated to version 1.03 My Profile Inbox Address Book My Subscription My Forums Log Out
#Scourge of war waterloo waypoint update
The Colonials strike back! New Battlestar Galactica Deadlock: Resurrection content coming soon! Order of Battle: Red Star OUT NOW WarPlan Dev Diary #5: Supply system Slitherine acquires the Master of Magic franchise Order of Battle moves East on August 8th! Fantasy General II - Twitch Let's Play series announced! The new update for Armored Brigade is live Order of Battle: Red Star - The Red Army is coming! Field of Glory: Empires has been updated to version 1.0.3 Fantasy General II - A look at the Campaign Mapįorums Register Login Photo Gallery Member List Search Calendars FAQ